After saving themselves from a water trap room, the group proceeded further into the dungeon, encountering a mural of the world and a few stones with symbols. The group matched the stone symbols with the regions on the mural map, Olly having a slight breakdown in the process. They continued through a door that opened upon completing the map. The group came to some sort of long forgotten bed chamber. Tarser found a somewhat interesting book referencing a few key phrases (Sleep, prayer, bread, hero). Continuing on through the barrack style bunks and found a branching path. This path led them to an old church of the swan, a kitchen and a larger round room, blocked by a gold-gilded door. On the other side of the door was a large domed room containing a treasure chest, a sword, a helmet and a shield. Upon closer inspection the treasure chest contains an urn and the armaments had the name Aranel the Just and Havendius in front of them. Gulch took the sword from the shelf and a ghostly, gauntlet-ed hand reached out to him. Materializing in front of the group was a knight in full armour, holding the sword that was previously on the shelf, albeit spectral.